Your character can evaluate the worth of common or well-known objects with a DC 12 Appraise check. Failure means that your character estimates the value at 50% to 150% of its actual value (the GM secretly rolls 2d6+3 x 10%). Appraising a rare or exotic item requires a successful check against DC 12, 20, or higher; if the check succeeds, your character estimates the value correctly, while failure means your character cannot estimate the item’s value. A magnifying glass provides a +2 circumstance bonus on Appraise checks involving small or highly detailed items, such as gems. A merchant’s scale gives a +2 circumstance bonus on Appraise checks involving items valued by weight, including anything made of precious metals. These bonuses stack.
Technological Devices:Steam technology is still new enough that most people on Azeroth are unsure what to make of it. Unfamiliarity with technology makes appraising these devices difficult. Appraising technological devices calls for a base DC 15 Appraise check, but the DC can vary according to an item’s market value (DC 20 for items with a value between 1,000 and 10,000 gp; DC 25 for items with value over 10,000 gp).
Action:Appraising an item takes 1 minute.
Try Again:No. A character cannot retry with the same object, regardless of success.
Special: Ironforge dwarves get a +2 racial bonus on Appraise checks related to stone or metal items, including technological devices. Goblins receive a +2 racial bonus on all Appraise checks. Appraise is a class skill for goblin characters.
Synergy:Characters with 5 ranks in any Craft skill gain a +2 bonus on Appraise checks related to items made with that Craft skill.
Untrained:For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% of the actual market value (the GM secretly rolls 2d6+3 x 10%).