You know how to make your enemies bleed.
Prerequisite:Base attack bonus +3.
Benefit:When you score a critical hit against anopponent in melee, you also cause a bleeding wound.The opponent takes 2 points of damage next roundand each round thereafter from blood loss. Any magical healing or a DC 15 Heal check stops the bleeding. Creatures immune to critical hits are also immune to this effect.
Special:Warriors can select Bloodletter as one of their warrior bonus feats