Your charges are devastating.
Benefit: When you use the charge action, you gain a +2 bonus on damage rolls; and, when you reach your opponent, you can use one of your shout feats without using up one of your shouts per day. However, the shout’s effects last only for 1 round.
Special:You may spend a hero point as you charge. If you do, you gain a +4 bonus on attack and damage rolls (instead of the normal +2), do not take a penalty to AC from charging, and your shout’s effects last as long as normal. Warriors can select Furious Charge as one of their warrior bonus feats.