Additional Class Skills:Diplomacy (Cha) and Sense Motive (Spt).
Arcana:Mages gain the following arcana abilities:
•1st Level—Summon Familiar (Su):A mage can obtain a familiar. A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills and feats of the normal animal it once was, but it is treated as a magical beast instead of an animal for the purpose of any effect that depends on its type. Only a normal, unmodified animal may become a familiar. An animal companion cannot also function as a familiar.A familiar also grants special abilities to its master, as indicated on Table 3–5. These special abilities apply only when the master and familiar are within 1 mile of each other.Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level.See the “Familiar Basics” sidebar for more details on summoning familiars.
•4th Level—Call Elemental (Sp):Once per day, the mage can summon an air, earth, fire or water elemental as a standard action that does not provoke attacks of opportunity. This ability is similar to summon monster, save that the duration is equal to 5 minutes per point of the mage’s Intellect modifier. The elemental’s size depends on the mage’s level, as shown on the following table.
|Mage's Level||Elemental Size|
|4 - 5||Small|
|6 - 9||Medium|
|14 - 17||Huge|
|18 - 20||Greater|
The mage can use this ability twice per day at 12th level and three times per day at 20th level.
• 8th Level—Enhanced Counterspell (Ex):Mages understand the workings of arcane energy so well that they can counter most magic with great effectiveness. When attempting to counter a spell, a mage adds her arcanist path level to her counterspell check. In addition, the mage may counter a spell with any other spell she has prepared as long as it is the same level of the spell being countered and the spell being used to counter is from the same school of magic. Necromancy or conjuration (summoning) spells cannot be counterspelled in this manner by mages. Mages must use dispel magic to counter spells from those schools.
•12th Level—Arcane Adept (Ex):A mage’s dedication to and natural predilection for one of her schools of specialization becomes more entrenched. The mage chooses either evocation or transmutation as a preferred school. She casts spells from this preferred school at +1 caster level, and the save DC for such spells increases by +2.
•16th Level—Fire and Frost (Ex):The mages of Kirin Tor first mastered the arts of casting spells using the elements of ice and fire. Mages may memorize an additional spell per level as long as it has the cold or fire elemental descriptor. This additional spell is cast with the effects of the Maximize Spell feat; however, the spell’s level does not change. This ability stacks with the effects of the Maximize Spell feat, which does change the spell’s level.