This section describes each skill, including common uses and typical modifiers and DCs.
Your character can evaluate the worth of items and objects.
Your character can walk on precarious surfaces.
Bluff allows a character to convince another of something that is not true.
With a successful Climb check, a character can advance up, down or across a slope, a wall or some other steep incline at one-quarter his normal speed.
Characters make Concentration checks whenever they might be distracted (by taking damage, by harsh weather, and so on) while engaged in actions that require their full attention.
Craft actually refers to several separate skills. Characters can have a variety of Craft skills, each purchased separately.